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Bio

My name is Andrea Pezzolato and I am CG Generalist with a deep background in Modelling, Texture and Look Development for Film and TV.

I have a deep background in automotive design and a strong passion for cars, movies and games.
With more than 10 years of experience in the VFX industry I've developed a strong foundation in 3D modeling, texturing, shading, and lighting, contributing to many various projects.

I had the privilege to work for different companies such as ILM, MPC, Framestore, Dneg, Outpost, SpinVFX, RiseFX and Frame by Frame, constantly adapting to different pipelines in order to quickly deliver the best possible work during production.

My expertise includes Maya, Blender, Houdini, Unreal, Substance Suite, Mari and Nuke, enabling me to create high-quality, production-ready assets for various pipelines.